|
|
I live in Klippan, Sweden.. hehehe
Klippan translates to the rock in english.
/Stefan
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3f478c61$1@news.povray.org...
> > And the most difficult of all is that the surface looks way too
perfectly
> > streched.
>
> I suppose you mean, the irregularities are missing. You can add them
without
> changing the model a lot. Once, I did the following: Changed the cylinder
> primitives to using a cylinder macro, that makes an irregular cylinder.
It's
> not going to mix perfectly with the boxes, but it will be what it's
supposed
> to be: Imperfect and random... Something like:
>
> #declare Irregularity = .075;
> #declare Steps = 10;
>
> // First the usual parameters of a cylinder, then the extra stuff
> ir_cylinder ( -1*y, 1*y, .5, Irregularity, Steps )
>
> This will add some noise to the edges of the object, and that might be
> enough to make a bumpy texture convincing.
>
> Regards,
> Hugo
>
>
Post a reply to this message
|
|